Godzilla Unleashed WiiHas the big green lug climbed out of the hole it's brother dug for it?Fun:
B-Features:
DGraphics:
CControls:
F It's a pain to master this game's whacked IR.Multiplayer:
A- Despite this game's bad attempts to heighten it's story mode, the multiplayer can still be fun with all the monsters you can choose from. AI:
C+ Repetitive Value:
D Depth:
C+Music:
B- Presentation:
D Level Design:
BSingle Player:
C+ Not exactly a huge step forward in this department.Overall
: C Here we are, the third chapter in Godzilla's fighting... uhhhhhhh... video game franchise. Well I gotta tell ya, Unleashed is, by far, better than STE. That is not saying much however, 'cause this game has just as huge of shortcomings as its brother - just a few less. Like Save the Earth, things have changed, some for the best, some for the absolute worst, and some I shall make no haste to mention.
Multiplay has always been a staple of the Godzilla games. Is this as good as D.A.M.M? Not quite, but it's recovered. Why it hasn't risen back up all the way can be blamed on quite a few things, unfortunatly. If you play D.A.M.M, you'd find a solid 60 fps that was never interupted. Unleashed has a 40 - 50 fps speed like its predesscessor, and I kinda wished for a 60 again. Plus, its 'easy' difficulty didn't mean to block 24/7. And the camera knew which poor monster was your next victim. But they all pale next to my biggest complaint -- you guessed it -- the IR.
We thought Cooking Mama Cook Off had sucky IR (motion-sensing), but this is so bad, I don't know what the A & B buttons do in this game. When you grab, you have to flick both the Wiimote and the Nuncauk down -- sort of like you would in real life. To jump, you flick the Nuncauk up. Sounds easy to do... right? WRRRRROOOONNG! What the brainless programmers at Atari didn't realize when mapping the controls is that they either made the jumping motion over-sensitive or the grabbing motion under-sensitive. Somehow, 2/3 of the time, the game thinks you're trying to jump when you crystal clearly are trying to grab Angerius and toss him in the drink. Oh, no reference to this game intended.On to more important matters: Now they've tried to deepen the story. Joy to the world. Unfortunately, I don't think they put enough effort into it, which is a bummer, since what has slowed it's older brothers down is a varietyless single player mode. Well this time they got a story going... that's about it. The power surges, and the alliance factor are really lame additions. I mean, come on, we've seen it before in better games. It's like when you're at your grandmother's house for Thanksgiving Dinner. For the most part, you know what to expect, because the turkey is usually overrated. This time, however, she made the turkey just right, and you can't wait to get to the stuffing. Only, your grandma realizes she forgot to put some ingredients in the stuffing and now it won't taste right. So, you can see I didn't really focus on the positive parts of Unleashed, mainly because I hate what Atari is currently doing with these well respected lisences. DBZBT3 went down in flames, and here we are again...same, sad story. I hope we can save the Godzilla and DBZ titles from becoming the last ones on the shelf. I mean DBZBT2 and D.A.M.M were great games, and I'm a fan of both series. Wake up, Atari, and realize what cruddy games you're handing us.
Quick Review: 5.8Pros: Multiplayer saves the show.Cons: Whacked controls and seen-it-before stuff derail the fun. Story hasn't really taken a step forward. It's a shame, Godzilla fans deserve more.