Thursday, November 20, 2008

I Now Pronounce IGN Sonic-Haters

IGN, you have DONE IT!!!!

I just went on to IGN, and low and behold they have a Sonic Unleashed review. The opening headline? Sonic come under the moon he changes... in quality. I'm thinking 'Oh no'. The score? WAS A 7. fudging 2!!!!! And, wait it gets worse, they descirbed Sonic the Werehog as a crappy TANK of a monster! I can't believe it, THEY GOT THEIR OH SO GODLY SPEED!!!!! Why you little mothers...(breath)... oh I need to get this game so I can give a non-speed ridiculing review. I really can't stress this enough, CAN SOMEONE PLEASE HELP ME FIND A CHEAP WAY TO FIX MY WII?

Wednesday, November 19, 2008

HELP! Wanted

God I need help. My Wii is ****ing broken! Without my Wii, I can't play my birthday gift! Without my Wii, I can't write that Super Smash Bros Brawl review! Without my Wii, I'll be helpless at Christmas! Without my Wii... you get the picture! It's not reading discs, no matter how much I scrub or how now it is, it is as blank as Kirby's brain, which is so stupid he has plenty of oxygen circulation in his head. But I really need something free (note the italics), and FAST!

Thank you!
royalfrost

Saturday, November 15, 2008

Expansions for Spore

Some ideas I would welcome in a Spore expansion pack or stuff pack.




Become an Epic creature.

Aquatic Creatures

Medieval Stage

Planet Editor

MMORPG gameplay

Flora Editor

Swords in Tribal

Fire Breathing

Knights in Space

Sky High Cities

Space Cities

No Galactic Code

Genesis Device (not just the crappy Staff 'o' Life)

Climate Changing

Supernovas

Ground Troops

Customisable City Limits

Grabbing and Dragging Meals

Climbable trees

Atmoshield (shield that protects an entire planet which has a turn-off switch on another colony)

Urban Planets (plants that are covered by a city)

Jetpacks

Beaming YOURSELF down to a Planet

Challenge Creator

Real Space Fleets

Other Galactic Phenomenons (like a Dark Matter web)

Easier to defeat Grox

Dark Matter Ray (ray that can really screw up its victims)

Light Matter Ray (ray that is the opposite of its cousin)

(more when I think of some)

Saturday, November 08, 2008

What's with the Sticks 'n' Stones?

Sonic the Hedgehog '06







"You wound me IGN." Love, Sonic















Fun: C+ Yeah, Sonic IS slow. But Silver is slower, and he's FUN!







Features: D WTH, there was supposed to be a speed upgrade for Silver/etc?!







Graphics: B Don't believe IGN, the game is pretty nice looking.







Controls: A- Silver is nowhere near as hard to control as some people claim.







Multiplayer: D+ Silver has an unfair advantage with his PK powa.







AI: B







Replay Value: C It's like drinking a Monster, you're bouncing of the wall one sec, then you deflate as fast as the U.S. Economy is.







Depth: D Shallow, shallow, and shallow. Oh, and shallow.







Music: A Like always.







Presentation: C- Amy, Charmy, + my slow computer combined don't equal how grating Elise is.







Level Design: D- Auuugh, where do I begin?







Single Player: B







Overall: C












I love reading IGN's Sonic reviews, cough cough. They're always so hyper-critical on the speed factor, always making some dumb excuse to give every single Sonic game that even goes 1mph slow, or doesn't execute just PREFECTO on it a bad, undeserved, lingering, cursed odor. Now I've only agreed with them on one Sonic game (Shadow the Hedgehog), and I don't agree with them on Sonic's first venture on Sonic '06. But don't get me wrong, it is a Sonic game that is far, far, from prefect.



Sonic and Shadow have been the main hedgehogs since about the new millennium. That has changed. Now we have a new hedgehog in the series. And his name is Silver.



Silver brings a unique twist to the series, offering PK powers and a more platforming style of gameplay. He is very fun, and his powa is interesting. Sadly, hardly anything is done with it and I would have loved if used it in more creative ways -- like if he could use it like a rope or leash and took a Town mission about taking a dog for a good walk :). He also ruins the multiplayer by being able to PK opponents and hold them there helpless while he runs to the end (literally my friends refused to play me in battle as Silver). His speed is another problem in hubs as they are WAY too big and Silver inches across them at a painfully slow pace. But I still consider him to be the best of the three. Why?



Sonic and Shadow's gameplay SUCKS LOLIPOPS. For once, IGN has every right to criticize Sonic's speed. He faster than Silvi but he is still ritardando (fancy word for retarded and screwed). In fact he is SO ritardando he lost a race against a disabled turtle. Shadow is just as bad if not worse. All I do is tap S,S,S,S,S,T,S,S,S,S,S... and occasionally pilot vehicles (WTH they didn't learn their lesson from the-game-that-I-don't-even-consider-a-Sonic-game?). It's stupid for Shadow, fact so stupid whenever a ball hit his head, a loud gong noise could be heard. And that attempt at super Sonic speed is just not enough to please me. The speed here fails even my ridiculously low standards for it.


As for other complaints I've heard from other reviewers, there is nothing wrong with da sound and graphics! The music is still the same high standard for music that I'm used to from SEGA. Few Sonic game have crappy music, and name the series that does (Sonic Riders). The only other issue that are even worth bring up are Elise (who is so annoying, rehab admissions went up 200%), and the crappy level design.


What on earth went wrong in the level designing station? There are some unnecessary distants to cross in the hubs. As I said before, it takes Silver forever to walk across the forest level, and it makes me wonder why they didn't give him a speed upgrade. The action stages are confusing, almost never pointing you in the any useful direction. Giving directions in a video game is idiot proof, and when you screw that up, you just can't be mentally stable. The silver medals are almost pointless (except in the 360 version, for the achievement), getting all of them yields nothing. If you put in a pointless collectible plus whacked level design, then you must badly need rehab (like Elise, who is so stupid she got sent to rehab for being 'hooked' on phonics).


But all in all, I still don't agree with the cruelty from the critics (like from IGN, who are so harsh, they hit a wall in a Sonic game and gave it a zero). And comparing him to Mario is an insult. Who wants or deserves to be compared to someone who has a trait you keep slamming Sonic for, IGN. You have every right this time, but if you ANYTHING bad 'bout the Blue Blur's speed in Unleashed, I'll denounce you as Sonic haters.

6.3

Pros: Music is awesome and Silver is fun.

Cons: Idiot-proof mistakes made in level design. Oh, and Sonic is noticeably slow.

Thursday, August 07, 2008

Spore Account Created!


Good news! I got my Spore account created! I uploaded a few little pictures of my best ones. Type in royalfrost in the search tab have a look at my other ones!










Fichinian












Aqurasos

































Draodillo





































Terminaa









Warneso

Thursday, July 17, 2008

The Best & Worst Revelation Ever!

Checked out IGN today? No? Then get your butt over and read what was just confrimed! Pikmin for Wii IS coming! That's good news right? Not for Sony and Microsoft -- and I'll tell you why. Pikmin 3 being announced can only mean that there has to be a Kid Icarus Wii, etc out there. These are JUST the things Big N can use to shut the oposition down. These games are probally not too far into development, so don't expect them any time soon. But still I can't WAIT for the first footy from Pikmin 3. Say your prays, PS3 and XBOX 360!

Wednesday, July 16, 2008

E3 Review (Sort of)

I didn't see all of E3, but I did see Nintendo's brief. I was somewhat disappointed, I mean Wii Speak should shut some complainers up (:)), I'd love to get the new Animal Crossing, the Sports sequel looks interesting, and I'm happy that Wii is on top. But Pokemon Ranger sucked, and I DID NOT want a sequel period. And I was PRAYING, PRAYING, PRAYING for Kid Icarus, Pikmin, and Star Fox to come to Wii. Uhhh, I hate the suspension.



Microsoft I didn't see much of, but believe me I'm ticked that they're blowing smoke up our hineys. Do they really think that some trivia game and some virtual board game count as GOOD casual games? They sound like the lamest excuses for GAMES! I do like that the bird and bear are on their way back, but that just one good blockbuster casual game for Micy, Sony has 0, and the Big N has over 15!

I really think the problem with the three systems is that they are all off the deep ends of the caliber pool. Nintendos at the casual end, and Sony & Microsoft are fighting a seemingly losing battle with each other at the hardcore end. It's painful, but I think even with the hounds leashed Nintendo merely has to tell us what the dog's names are and then we can all watch Sony and Micy self destruct. The two delinqunts at the other end may have to swallow their pride and get some casual games on their systems, better yet EXCLUSIVE casual games should the hardcore stuff fail to produce profit. To prove my point, remember GTA 4, the one highly anticipated M game? According to IGN, PS3 and XBOX 360 sales haven't improved much since its release, shocking huhhhh? SSBB on the other hand, is a casual game and sold over 1m in its first week, and it also rapidly increased Wii sales!


Sony, I read that some people believe you won E3, but if Nintendo IS working on Kid Icarus Wii, Pikmin 3, SMG2, a new Zelda game, and that DS GTA game is a hit, Nintendo will have the war in the the bag. I belive they are working on something, and not to get cryptic but you'd better think of something - FAST!

Friday, June 27, 2008

Pikmin 3 Ideas

Pikmin



Green: Turns bulborbs into Bulbmin!

Brown: Builds stuff to help get across rivers and climb things. Also throws rocks at enemys.

Clear: Can pass through impassible walls and will not provoke monsters or set off traps. Dies easily.

Black: Imune to all traps and hazards -- exluding pits.

Light Blue: Flys when thrown.

Pink: Heals Pikmin and Olimar. Can form a shield. Can throw and pluck Pikmin. Uncommon.

Orange: Can handle bomb rocks. Can mine rocks and treasure out of ground and discover hidden caves.

Rainbow: Has all Pikmin abilites. Very rare.

---------------------------------------------------------------------------------------------



Collectables



Revolutionary Remote - Wiimote

Depressing Ring - 3/4 of red ring

Magic Storage - SD card - Can now have 120 Pikmin out.

W.F.O - Frisbee

Fluffy Nut - Carnival Peanut

Chance Well - Yahtzee Cup

Clueless Statue - Red CLUE Peg

Puzzled Pottery - Purple CLUE Peg

Dazzled Totem - Yellow CLUE Peg

Dumbfounded Thumb - Green CLUE Peg

Dizzied Idol - Blue CLUE Peg


Alien's Cork - Pacifier

Cute Column - Finger Puppet

Arrow Director - Computer Mouse -

-------------------------------------------------------------------------------------------------

Story

Soon after coming home from the Pikmin Planet, Olimar's son starts begging Olimar to take him there. After constant pestering, Olimar finally gives in and sets off with Louie to the Pikmin Planet. Soon after landing, Olimar's son gets careless and picks a fight with a strange looking bulborb.. Needless to say, he is kidnapped. Olimar franticly chases the bulborb, but is knocked asleep by it. He is woken by Louie and a group of Pikmin. The computer can't locate Olimar's son and thinks he was taken to a foreign part of the planet. They would need to collect 10000 worth of treasure to buy materials to build a radar to locate his son's wereabouts. You should know Olimar does next...

------------------------------------------------------------------------------------------------

Tuesday, June 24, 2008

The Next Smash Roster (Hopefully)

I know what the Smashers are wanting to hear, 'Brawl Sequel Comfirmed!'. Trust me, I wanna hear it just as much as everyone else. Just one question, which mascots deserve to be on the plane? I know who I want on -- maybe I should tell you.
--------
Mario
Luigi
Peach
Bowser
Bowser Jr
----------
D.K.
Diddy Kong
----------
Link
Zelda
Sheik
Midna & Wolf Link
Toon Link
Ganon
----------
Samus
ZSS
Ridley
----------
Fox
Falco
Krystal
----------
Pikachu
Pokemon Trainer 2-Empoleon Turtwig Monferno
Jigglypuff
Darkrai
----------
Issac
----------
Ike
Marth
Sothe
----------
Ness
Lucas
Masked Man (aka Claus)
----------
Kirby
Meta-Knight
King Dedeedee
----------
Wario
Kat & Ana
----------
Sonic------------V
Werewolf Sonic -<
Shadow
Silver
Tails
---------
Olimar
Louie
---------
Pit
---------
Mr.Game & Watch
---------
Yoshi
---------
Ice Climbers
---------

SUPER SMASH BROS BRAWL REVIEW!!!!!!!!!!!!!!!!!!

Super Smash Bros Brawl
"It doesn't have that Galaxy magic." says NGamer. "Galaxy doesn't have the BRAWL magic." I say. HOHOHOHOHOHOHO!

Fun: S

Features: S Even trophy collecting is fun.

Graphics: A- Great, but there are LOOOOOOTS of L.T.s.

Controls: A+ It's impossible not to find a comfortable control scheme.

Multiplayer: S A S, and puhhhhhhlllllease don't make me say it again.

AI: B

Repetitive Value: S+ And still an understatement to the eternal wonder Nintendo has created.

Depth: S My Ss are deep too.

Music: S SEGA quality.

Presentation: S News flash critics: if anyone complains about untapped profit after five fudging delays, I'll blow a gasket.

Level Design: S S's FOREVER!!!!

Single Player: A+ Finally, a long single player

Overall: S Christmas, one million times over.



The Verdict (drumroll please...)


10.5 (yeah a bouns point)

PROS: Anything that was in purple or red.
CONS: Load times are the ONLY thing wrong with this megaton.

Monday, June 23, 2008

Super Overated Galaxy

Super Mario Galaxy






The deveopers must of had good horoscopes to leave such great ideas on the belt to bleed.


































Fun: A-











Features: N/A











Graphics: S Argueably the best looking Wii game.











Controls: B+











Multiplayer: F Multiplayer is supposed to be fun for BOTH players.











AI: B-











Repetitive Value: D- After you beat the final boss there is no point in continuing.











Depth: C- The game is verging on too short.











Music: C+ I don't know why it's getting so many sound awards, it ain't that good.




Presentation: C- Excellent ideas, pitiful execution.




Level Design: C When I say 'pitiful execution', I mean these linear levels.




Single Player: B- Which is a shame, because the single player isn't half bad.




Overall: B+ PSYCH!!!!






















Closing Words




8.6




Pros: Beatiful visuals & great ideas.




Cons: But leaving such ripe lemons half squeezed...tsktsktsk, Nintendo.
















Monday, June 16, 2008

WII WANT A SEQUEL!!!!

The Most Wanted Sequels For A Nintendo Console



10. Nintendogs

I want to waggle my Wiimote and tail soon!

9. Boom Blox

Lets hope Spielberg will think about a sequel.

8. Sonic & the Secret Rings

I wanna feel the heat again!

7. Spider Man 3

News flash Marvel, find a developer with talented artists!

6. Earthbound

Can we use PK Magnet to attract a sequel?

5. DAHBWU

Thank you, please come again.

4. Bully Scholarship Edition

"Welcome Back to Bullworth" I'm dying to hear

3. Kid Icarus

Little Boy Wonder NEEDS to return!

2. Pikmin 2

Imagining this sequel makes a flower grow out of my head.

1.
Super Smash Bros Brawl
PLEASE,PLEASE,PLEASE,PLEASE,PLEASE,PUUUUULEEASE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Saturday, June 14, 2008

Stand Next to Sonic's Fire

Sonic and the Secret Rings











Does Sonic's debut on Wii blaze a trail of glory?

















Fun: B It's hard to unlock some things in this game.











Features: B











Graphics: B Soild.











Controls: C No rear view, SEGA?











Multiplayer: D+ At least Mario Party 8 didn't have broken IR. Plus the mini games are MP rip-offs with bland names.











AI: B











Repetitive Value: B Lots and lots of missions, but if you were hoping for multiplayer, you can pass this one up.











Depth: B











Music: C+ "How It Started" + no singing + no singing period = good times











Presentation: B











Level Design: B+











Single Player: A- Same thing over and over again, but quite fun.











Overall: B




Verdict

8.5

Pros: The single player is cool.

Cons: The multiplayer isn't.






Palkia, Use Spacial Rend!

Pokemon Battle Revolution







How half a fetus could ever reach the egg is another fascinating mystery of the human body.



















Fun: D+ Anyone up for a battle? Anyone?







Features: B Character customisation. Woohoo.







Graphics: A- Graphics are blurry, but that 60 fps and those colorful stadiums rock!







Controls: N/A You are battling 24/7 in this game like you did in the stone age, in this case one day a year.







Multiplayer: C This is why Mark Bozon hit that flat note on his video review: broken online multiplayer.







AI: B Same old, same old.







Repetitive Value: D- It falls into the same trap as it's handheld cousins -- except this time when you start the game.







Depth: F Depth? Ha! My math tests go deeper than this!!







Music: D Thrown together music, and an annoying announcer. What could be worse? Answer: the game!







Presentation: D Why the heck Nintendo sent it out half finished will never be known by even the most intelligent life in space.







Level Design: N/A Hellllooo, it a bad Pokemon game!







Single Player: F If you like a bland, uninspired, shallow, and unrewarding single player, this is the game for you!







Overall D+ Wow, I commented on all the categories!




Verdict

4.0

Pros: The best graphics of the 3 3D Pokemon games.

Cons: The game feels half finished.

In Case You Saw the Sly 2 Pre-review...

Just to make sure I don't cause any confusion with that last review, since I'm so time pressed, I decided to post just the factions and the verdict until I can get to the full review.


Thanks,

Royalfrost

Sly is Baaaaaaaaaaack!

Sly 2 Band of Thieves







Place this game under maximum security. You're not gonna regret doing so.











Fun: A







Features: D The movies, while great, won't cut it for long.







Graphics: A Two years and two knife sharpeners later...







Controls: A







Multiplayer: N/A







AI: B







Repetitive Value: F Even a level restart cheat is no excuse for not having a mission replay mode, especially with all the good stuff in this game.







Depth: A+ If only we could easily revisit these fantastic missions.







Music: C+ All the toons are kinda repetitive.







Presentation: S Bentley's projection pictures say it all.







Level Design: A If the game makes me wanna skip levels 4 & 5 out of fear, this game has something.







Single Player: S Heck, I might just USE the fudging cheat to redo the whole game.







Overall: S Word of notice, only the best stuff gets a honorable S from da harsh video game critique, me.







Verdict

10

Pros: Incredible and creative remake of the original formula.
Cons: Putting in cheats to return to missions easily gets tedious.

Thursday, February 07, 2008

Top 10 Future Buys - Wii

10. Monster Lab Did I hear the word create?


9. Mario Kart Wii At least it looks better than its predesscessors.


8. Wii Fit Who doesn't want a fun alternative to exerciseing?


7. SEGA Bass Fishing I'm dying to find out if SEGA has broken the fishing curse on Wii.


6. SEGA Superstar Tennis I'm only going to get it if it's not a cheesey rip-off of Mario's tennis career.


5. Blast Works O.k. I admit it: I like creator games.


4. The Incredible Hulk SEGA is doing this one? Wow.


3. Boom Blox Finally, a puzzle game that looks FUN! And it has an editor.


2. Destroy All Humans! BWU Does this series finally have replay value?




1.

Super Smash Bros. Brawl
Already preordered.





Tuesday, February 05, 2008

Godzilla Unimpressive

Godzilla Unleashed Wii






Has the big green lug climbed out of the hole it's brother dug for it?
















Fun: B-

















Features: D

















Graphics: C

















Controls: F It's a pain to master this game's whacked IR.

















Multiplayer: A- Despite this game's bad attempts to heighten it's story mode, the multiplayer can still be fun with all the monsters you can choose from.

















AI: C+

















Repetitive Value: D

















Depth: C+

















Music: B-

















Presentation: D

















Level Design: B

















Single Player: C+ Not exactly a huge step forward in this department.

















Overall: C















Here we are, the third chapter in Godzilla's fighting... uhhhhhhh... video game franchise. Well I gotta tell ya, Unleashed is, by far, better than STE. That is not saying much however, 'cause this game has just as huge of shortcomings as its brother - just a few less. Like Save the Earth, things have changed, some for the best, some for the absolute worst, and some I shall make no haste to mention.


Multiplay has always been a staple of the Godzilla games. Is this as good as D.A.M.M? Not quite, but it's recovered. Why it hasn't risen back up all the way can be blamed on quite a few things, unfortunatly. If you play D.A.M.M, you'd find a solid 60 fps that was never interupted. Unleashed has a 40 - 50 fps speed like its predesscessor, and I kinda wished for a 60 again. Plus, its 'easy' difficulty didn't mean to block 24/7. And the camera knew which poor monster was your next victim. But they all pale next to my biggest complaint -- you guessed it -- the IR.





We thought Cooking Mama Cook Off had sucky IR (motion-sensing), but this is so bad, I don't know what the A & B buttons do in this game. When you grab, you have to flick both the Wiimote and the Nuncauk down -- sort of like you would in real life. To jump, you flick the Nuncauk up. Sounds easy to do... right? WRRRRROOOONNG! What the brainless programmers at Atari didn't realize when mapping the controls is that they either made the jumping motion over-sensitive or the grabbing motion under-sensitive. Somehow, 2/3 of the time, the game thinks you're trying to jump when you crystal clearly are trying to grab Angerius and toss him in the drink. Oh, no reference to this game intended.






On to more important matters: Now they've tried to deepen the story. Joy to the world. Unfortunately, I don't think they put enough effort into it, which is a bummer, since what has slowed it's older brothers down is a varietyless single player mode. Well this time they got a story going... that's about it. The power surges, and the alliance factor are really lame additions. I mean, come on, we've seen it before in better games. It's like when you're at your grandmother's house for Thanksgiving Dinner. For the most part, you know what to expect, because the turkey is usually overrated. This time, however, she made the turkey just right, and you can't wait to get to the stuffing. Only, your grandma realizes she forgot to put some ingredients in the stuffing and now it won't taste right.



So, you can see I didn't really focus on the positive parts of Unleashed, mainly because I hate what Atari is currently doing with these well respected lisences. DBZBT3 went down in flames, and here we are again...same, sad story. I hope we can save the Godzilla and DBZ titles from becoming the last ones on the shelf. I mean DBZBT2 and D.A.M.M were great games, and I'm a fan of both series. Wake up, Atari, and realize what cruddy games you're handing us.







Quick Review: 5.8





Pros: Multiplayer saves the show.


Cons: Whacked controls and seen-it-before stuff derail the fun. Story hasn't really taken a step forward. It's a shame, Godzilla fans deserve more.

Tuesday, January 08, 2008

Bad, Shadow, BAD!

Shadow the Hedgehog PS2


Shadow needs rehab - ASAP!
















Fun: C+









Features: D+









Graphics: D+









Controls: C









Multiplayer: D+









AI: C









Repetitive Value: C









Depth: B-









Music: B- Not quite an album, but good enough.









Presentation: C+









Level Design: D+ Oops! I meant to shoot my partner! Sorry!









Single Player: C+









Overall: C-















Oh boy, I hate writing bad reviews for ya, Sega, but your not leaving me any choice. Shadow the Hedgehog is probably one of the most outdated games in the series. We saw all those loops and corkscrews back on Dreamcast (Yeah, I had a Dreamcast). We saw Shadow getting better treatment on Dreamcast. We saw everything we could see in this game on Dreamcast. And now if you missed the first generation of gaming consoles, you can get Shadow's debut game, Sonic Adventure 2, in remake form on Gamecube. Heard of it? Well, you have, get them. I But if you HAVE played SA2 on Dreamcast, you might understand one of this game's flaws more.





Sega is best known for it's impressive music. I loved the themes for this game (except for the Heavy Metal-Band-That-Forgot-To-Break-Up Almost Dead), one even went to become Shadow's theme in Sonic the Hedgehog. There diffidently are some impressive tunes in this game (G.U.N. Fortress), but some tunes are EXTREMELY quirky (Digital Circuit), and cheap rip-offs of SA2B (Blue Hawk and Heavy Dog). Even if your into these kinds of cake, you probably won't be coming back for a second helping. That's sad, because Sega can make great music like what we saw in Sonic Adventure, Sonic's first 3D adventure on Dreamcast.



Speaking of Dreamcast, this game's graphics make Dreamcast's graphics look like a technology breakthrough. Clay characters, slow down if many guns are roaring and you're pumping lead too, voice acting that sounds like a badly tuned radio, fire that looks more like millions of embers from a wildfire combined, etc, etc, etc, etc. If this was a DC game, I, by all means, would've cared less. But this is PS2 we are talking about, and it's capable of a lot graphically.


This game puts you in control of... hem hem... Shadow the Hedgehog as he trys to recover his memory. Because of that, he doesn't know who to help, and who to hurt. Heroes, or villains. You decide. This is very clever Sega, I'll give you that. However, perfect ideas need perfect execution. 'Execution', meaning the poor level designs. It's easy to kill or heal something you didn't mean to. It's also hard to spot some of the things you want gone. And to top it, sometimes you want to just shoot your alignment character for saying worthless things, or for their aggravating tones (Tails, Amy, Charmy).


Everyone (mostly Shadow) swears like 24/7. No, seriously parents, 24/7. Let me elaborate a little more, 365/12. You'll be saying, "No, no, NO! Bad, Shadow, BAD!" more times than you can imagine. Just picture this on TV. Beeping everywhere. It make ya wanna slap the person at ERSB who rated this game a E+10 instead of a T.



Quick Review: 5.1
Pros: All the new mechanics are clever.
Cons: They just need better execution.

Wednesday, December 26, 2007

Third Times A Tangled Web

Spider-Man 3


My bad graphics sense is tingling.




Fun: C-


Features: N/A


Graphics: F Graphics? HA! This game doesn't even have Spidey's suit right!


Controls: C+


Multiplayer:N/A


AI: C


Repetitive Value: D


Depth: B-


Music: F


Presentation: C+


Level Design: B- At least the city is cool for the most part.


Single Player: C+



Overall: D-




Folks, one piece of advice for everyone who's doing late VG holiday shopping this year , DO-NOT-BUY-MOVIE-RELATED-GAMES. I don't know if it's just me, but nearly all of them SUCK. This year I, and every Spider-Man fan were shocked that this was also going to be put out with our daily waste. There is only ONE whole MRGS that I don't give to Game Crazy and hope for my money back (the little-), and that is (DUNDIDEDUNDUN) Spider-Man. If you want proof go play Spider-Man 2 and you'll see what I mean. But anyway, lets get nitty-gritty with this game shall we?


Well, the game was presented like any other MRGS game would, showing how to move, shoot webs, in a area totally untrue to the movie, blahblahblah. But I noticed I felt a bit darkened by the whole theme of the level, flames, dark color scheme, and about 90% of the time you were fighting the H-Bombers in their attempt to level a building. It just didn't seem like the ambiance we felt in Spider-Man 2. Maybe in coordination with the movie?



Speaking of the movie, this time, (and this version) the movie is put in more than any other Spider-Man game, the only "exclusives" being Mobius & Shriek and The Lizard. Other than that, that's it for the movie differences, but I can't help feeling disappointed at the lack of effort to make the rest of the game live up to the Marvel legacy.

And by "live up" I mean to point out the the abysmal GRAPHICS that this game has to offer. Yeah, not something this series stands for period. Going on a roof tour anytime soon? Then stop by the Empire State Building, go ALL the way up, and admire the clay buildings. They're cool, huh (cough cough)? All the characters look and sound like a dog with rabies ate them for breakfast and had a second helping of vocal cords and skin. If Tobey Maguire was singing on a mic, the sound waves would look like Donald Trump scribbling on a piece of paper for fun. Do the public gardeners do a bad job of trimming the grass in Central Park, or has Spidey shrunk? Did the lazy people at Vicarious Visions forget to color a WEAPON?!?! Wait a minute... did that thug just go through the CEILING? How come I walked off the building- AND I'M STILL ON THERE?!?!?!?!?!?!?!?!?!?!?!?! Honestly, V.V., if you want to put out a game with all these graphical disgraces, expect a lawsuit from either Marvel, or US, on your doorstep in the near future.


Ayeayeaye, will this ride on the American Eagle ever END? Wait it gets better, the black suit rips the game even more out of whack. It doesn't just make Spidey look like he just took an overdose of measles medicine, it turns the already babyish fights into melted butter. They've made the most important thing in the movie into a thing that rips the fun of this game to ribbons. Lets see, you get to use it, hmm, about a minute after you take it off. And when you put it back on, you're ready to beat ton after ton after ton after ton of snot out of the Dragontails, all over again. In fact, I was so glad when the time came to ditch it forever I danced in my shoes and honked a bicycle horn in celebration. Then when I beat the game, I screamed in horror at the fact that you can get it BACK!!!! NOOOOOO!!!! NOOOOOOOOOOOOOOO!!!!!!!!! NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!

Huh, huh, huh, huh, huh, whew, I thought I was going to pass out. Huh, huh, is there anything I can say about this game that will lower my adrenaline? Yes, and it's still not good news. back into the topic of the depression factor. There is one other horrid thing the symbiote does if you wear it for too long, besides feeding off the poor spider, it makes Manhattan Island look like a giant broke wind on it. Cracked streets, polluted skies, fractures on the box buildings, and dead trees to name a few. Now you might understand why I gave the graphics a F.

I'm so enraged at the packages this game failed to deliver, that I don't even WANT to go on with my soul crushing criticism. Instead, I'll end my review with the fact that V.V. is extremely lucky I played the nice guy and let it have a D- as my final grade, 'cause I'm REALLY mad!



Quick Review: 2.9


Pros: I didn't swear in my full review.

Cons: The graphics in this game are a total disgrace to the next-gen of games. Better luck next time guys.


Thursday, December 13, 2007

The Pokemon Mystery Dungeon You Are Trapped In

Pokemon Mystery Dungeon: Red/Blue Rescue Team


Fun: A- It's a shame you have to go around the world to unlock the good parts of this game.

Features: C+

Graphics: C

Controls: B

Multiplayer: N/A

AI: B-

Repetitive Value: C-

Depth: D+

Music: F

Level Design: C

Presentation: B-

Single Player: F The dog is walking the owner on a very short leash.


Overall: C+



I played R.R.T at my friend Brett's house, and LOVED it (apart from severely annoying music, and boring repetitiveness)! Then I got B.R.T. from my aunt for Christmas. When I finally got to play it (I had no DS at the time), BOY did I have a different opinion. When you're going through all those questions to find out which starter you get, wouldn't it be easier just to PICK which starter you want instead of playing "Moment of Truth" to get a good starter? I also found out that leveling up feels slower than in games like Diamond and Pearl. I thought since I have a knack of playing with my starter and partner, how am I going to evolve my recruits when I start getting them. Then I looked and looked for a way to switch leaders to try and get more Exp. to evolve my recruits, guess what? YOU CAN'T!!!! I thought that sucked but I'd try and make the best out of it. After I finally got to the right level to evolve, I didn't evolve on the spot. Waited until after the mission- nothing. I searched for another way. Nothing, NOTHING, NOTHING!!!!!!!!! These disadvantages really makes the game way too hard. Especially, when your on the run. Two framed, leashed LOSERS fighting Moltress? IM-POSS-I-BLE!! I can't get pass that wicked phoenix. Little problems like that make the story mode SO HARD IT'S ALMOST IMPOSSIBLE!!!!

The levels act more like mazes, which add to the dungeon feel of the game which makes the copied graphics look like a rat with a breeding problem. But adding to the particular theme is a dual-edged sword as well. Mazes have dead-ends, so do these levels. If you don't like making worthless trips, use that ITEM. Speaking of, guess which item you buy the most frequently? TM? Berry? Apple? DINGDINGDING Answer C is correct. Why? The games hunger system does. After a while your leader gets tired and wants a snack fast before its HP sinks like a stone. This is annoying because we can't afford to keep buying all these delicious treats and keep room in the toolbox for 'em. It's like forcing a VIP out of their deluxe suite on a cruise ship to make way for a tourist. Do that in real life, and expect an angry Donald Trump on your doorstep. And Pokemon singing choruses of "The Hunger Song" that goes like this:

Ohhhhhhhhhhhhhhhhh

There's no food on the table

And we can't search unless were able

So we ain't going nowhere till we get some fruit

Oya Oyadi Oya Oyade

Will you give us some please?

Gosh, how retarded is THAT!?


On the bright side AFTER you beat the mother, the game FINALLY allows you to do the things you couldn't do before, and the game is so much more fun. It's cool to imagine how much stuffing you can beat out of Moltress and Articuno (teehehe) with your dream team. With all the things I hated, it's still a decent game for Pokemon vets. But the whole problem with the game is the stiff restrictions not removed until the epilogue. And the graphics feel like a lazy import over from RRT. A new trainer might like (or hate) the game more, but us Pokemon masters expected more from a game like this.




Quick Review:

6.9



Pros: Very fun game after...

Cons: ...you get through the very difficult story and over your urge to smash the game with a hammer. Gameplay is quite stiff even after you beat the mother ******.

Tuesday, December 11, 2007

Wii Play Too Simply

Wii Play


This game is crap. It's so bad I'm not going to even bother giving this game a ****ing rating. Is this a JOKE Nintendo? After setting platinum medal records in all the games in 120 minutes, you realize that all you got for your money that was WORTH buying this relay racer on steroids was (drum roll please)... the Wii Remote. When I had gotten 10 platinum medal records in Fishing in 20 minutes, I stopped playing it and tried to find a stupid reason to go on. Plus I put dents in all the targets in the Shooting Range while doing my homework, posed Miis for five-hundred points while watching Looney Tunes, rallied 200 times in my sleep, put up 25 goals while trying to escape the crumbling World Trade Center, became a pool shark with sore hands, demolished a whole farm while sky diving, and filled a whole scrap yard with tank parts while putting lights on all the trees in our yard. To sum it all up, all the simple stuff takes all the fun out of it.



Quick Review (do I even need to?)


2.0 (F)


Pros: Wii Remotes are nice.

Cons: But why fork out that extra Hamilton for a crap game?

Thursday, December 06, 2007

DragonFALL Z BT3

Dragonball Z Budokai Tenkaichi 3


(Man, that's hard to spell)


Fun: C+


Features:C+


Graphics: (nothing has changed)


Controls:A-


Multiplayer:B


AI: C


Repetitive Value: D


Depth: D


Music: B-


Presentation: C+


Level Design: A- If only the story was as deep as the glacier level.


Single Player: D- Three fights per saga? Come on, Atari!


Overall: C








After all the popularity DBZBT2 got from us Dragonball fans, Atari had to blow it on a sequel that screams quite early, "I traded my depth and fun for a short, awkward, first impression". You already know something is not right when the game hands you Omega Shenron, Super 17, all forms of Super Buu, Kid Buu, all forms of Frieza, Baby, Uub, a timeline split Goku, almost all fusion characters, etc.. Oh yes, there are many more previously unlock able characters from T2 that are starters. People might think this is awesome, but it takes the fun out of unlocking characters, and ruins the story mode. Speaking of the story, it's been cut to only three fights per episode. Some one's getting lazy. I mean how is the ex. Saiyan Saga any fun if it has been compressed into three, stripped down fights? Add that to the fact that the whole story has been changed into a untrue, confusing mess (Goku was supposed to DIE fighting Raditz and now he doesn't?!?!) that sets off other messes (was Goku returning from Otherworld, or somewhere else on Earth?). But wait, now I know what happened! They sacirficed depth, for (DUNDUNDUNNNNN) cutscenes!!!! That really makes me dance around my room like a giddy, little girl, CUTSCENES! Well... they're o.k, but you've turned the amazing story of the Dragonball Z series into a boring summary in the process. Life lesson #2: There is no point in diving a mile off the ground into a 2 feet deep lake (ever). Transaltion: The shallow storyline defeats the purpose of the machinema.





Adding fuel to the fire, I have never seen a level 1 cpu act more like a level 5 cpu in my life. They are so aggressive, even I had to turn their attack feature off to make sure I could practice my combos in peace (well not exactly). It makes a beginning player, who was so eager to unlock new characters in story mode, feel that they have to know everything before they venture into the real world, and a lot of players ARE beginners. So they gloomily turn the power off, sit in a corner crying about how it's too hard them, while their teenage brother tells them to get a grip. This also goes for story mode too. Oh you wait, it gets worse. MUCH worse. Of all the menu designs, they HAD to chose the ones they chose. Come on! Gohan and Videl riding in a CAR?! Are they nuts? Half of the music sucks, which is a shame considering the great music they had in T2. Oh if only you knew how great DBZBT2 was, maybe you'd understand where I'm getting at.






After all you've heard me rant and rave about this horror film, is there any reason to go on? Yes, thank goodness there is. To cancel out and scrap a B- in music, the rest of the music ROCKS! The title music is arguably better than T2 (That's saying a lot!). Better and best of this... uh... game are the controls. Yes, the controls. They so simplistic that a baby could memorize them in just a day. There is also a day & night system, that makes a good attempt to try and add some reality into the battles and and cover up some of the story plot goof-ups. But I gotta say, the levels are cool but don't they look different? Take the glacier stage. It's deeper but is it as wide as last time?







Quick Review


5.0




Pros: A few better things than T2.


Cons: The stupid story sacrifice really makes the story mode shallow, and boring.