Dragonball Z Budokai Tenkaichi 3
(Man, that's hard to spell)
Fun: C+
Features:C+
Graphics: (nothing has changed)
Controls:A-
Multiplayer:B
AI: C
Repetitive Value: D
Depth: D
Music: B-
Presentation: C+
Level Design: A- If only the story was as deep as the glacier level.
Single Player: D- Three fights per saga? Come on, Atari!
Overall: C
After all the popularity DBZBT2 got from us Dragonball fans, Atari had to blow it on a sequel that screams quite early, "I traded my depth and fun for a short, awkward, first impression". You already know something is not right when the game hands you Omega Shenron, Super 17, all forms of Super Buu, Kid Buu, all forms of Frieza, Baby, Uub, a timeline split Goku, almost all fusion characters, etc.. Oh yes, there are many more previously unlock able characters from T2 that are starters. People might think this is awesome, but it takes the fun out of unlocking characters, and ruins the story mode. Speaking of the story, it's been cut to only three fights per episode. Some one's getting lazy. I mean how is the ex. Saiyan Saga any fun if it has been compressed into three, stripped down fights? Add that to the fact that the whole story has been changed into a untrue, confusing mess (Goku was supposed to DIE fighting Raditz and now he doesn't?!?!) that sets off other messes (was Goku returning from Otherworld, or somewhere else on Earth?). But wait, now I know what happened! They sacirficed depth, for (DUNDUNDUNNNNN) cutscenes!!!! That really makes me dance around my room like a giddy, little girl, CUTSCENES! Well... they're o.k, but you've turned the amazing story of the Dragonball Z series into a boring summary in the process. Life lesson #2: There is no point in diving a mile off the ground into a 2 feet deep lake (ever). Transaltion: The shallow storyline defeats the purpose of the machinema.
Adding fuel to the fire, I have never seen a level 1 cpu act more like a level 5 cpu in my life. They are so aggressive, even I had to turn their attack feature off to make sure I could practice my combos in peace (well not exactly). It makes a beginning player, who was so eager to unlock new characters in story mode, feel that they have to know everything before they venture into the real world, and a lot of players ARE beginners. So they gloomily turn the power off, sit in a corner crying about how it's too hard them, while their teenage brother tells them to get a grip. This also goes for story mode too. Oh you wait, it gets worse. MUCH worse. Of all the menu designs, they HAD to chose the ones they chose. Come on! Gohan and Videl riding in a CAR?! Are they nuts? Half of the music sucks, which is a shame considering the great music they had in T2. Oh if only you knew how great DBZBT2 was, maybe you'd understand where I'm getting at.
After all you've heard me rant and rave about this horror film, is there any reason to go on? Yes, thank goodness there is. To cancel out and scrap a B- in music, the rest of the music ROCKS! The title music is arguably better than T2 (That's saying a lot!). Better and best of this... uh... game are the controls. Yes, the controls. They so simplistic that a baby could memorize them in just a day. There is also a day & night system, that makes a good attempt to try and add some reality into the battles and and cover up some of the story plot goof-ups. But I gotta say, the levels are cool but don't they look different? Take the glacier stage. It's deeper but is it as wide as last time?
Quick Review
5.0
Pros: A few better things than T2.
Cons: The stupid story sacrifice really makes the story mode shallow, and boring.
Thursday, December 06, 2007
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